3 cout <<
"v = [" <<
v.transpose() <<
"]^T" << endl;
4 cout <<
"h.homogeneous() = [" <<
v.homogeneous().transpose() <<
"]^T" << endl;
5 cout <<
"(P * v.homogeneous()) = [" << (
P *
v.homogeneous()).transpose() <<
"]^T" << endl;
6 cout <<
"(P * v.homogeneous()).hnormalized() = [" << (
P *
v.homogeneous()).eval().hnormalized().transpose() <<
"]^T" << endl;
Projective3d P(Matrix4d::Random())
Transform< double, 3, Projective > Projective3d
Matrix< double, 3, 1 > Vector3d
3×1 vector of type double.