2 Vector3f p0 = Vector3f::Random(),
p1 = Vector3f::Random().cwiseAbs();
4 cout <<
"Is (" <<
p0.transpose() <<
") inside the box: "
6 cout <<
"Is (" <<
p1.transpose() <<
") inside the box: "
Vector3f boxMin(Vector3f::Zero())
Vector3f boxMax(Vector3f::Ones())
static const Eigen::internal::all_t all
Matrix< float, 3, 1 > Vector3f
3×1 vector of type float.