MatrixBase_hnormalized.cpp
Go to the documentation of this file.
1 Vector4d v = Vector4d::Random();
2 Projective3d P(Matrix4d::Random());
3 cout << "v = " << v.transpose() << "]^T" << endl;
4 cout << "v.hnormalized() = " << v.hnormalized().transpose() << "]^T" << endl;
5 cout << "P*v = " << (P*v).transpose() << "]^T" << endl;
6 cout << "(P*v).hnormalized() = " << (P*v).hnormalized().transpose() << "]^T" << endl;
Projective3d P(Matrix4d::Random())
Vector4d v
Transform< double, 3, Projective > Projective3d
Definition: Transform.h:732
Matrix< double, 4, 1 > Vector4d
4×1 vector of type double.
Definition: Matrix.h:502