AngleAxis_mimic_euler.cpp
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2 m = AngleAxisf(0.25*M_PI, Vector3f::UnitX())
3  * AngleAxisf(0.5*M_PI, Vector3f::UnitY())
4  * AngleAxisf(0.33*M_PI, Vector3f::UnitZ());
5 cout << m << endl << "is unitary: " << m.isUnitary() << endl;
Matrix3f m
AngleAxis< float > AngleAxisf
Definition: AngleAxis.h:159
Matrix< float, 3, 3 > Matrix3f
3×3 matrix of type float.
Definition: Matrix.h:501